By Wayne Walters
Traditionally, if you were the underdog athletically, on defense you were
forced to apply less pressure on the ball and or help very early because you
were locked into the concept of help and recover. Your second option was
to simply clog the lane in a zone and hope that you opponent did not hit
outside shots. If you insisted on playing man to man and your opponent
has at least one outside shooter, a mismatch at the top and a drive and kick
resulted in an open jumper, a lay up or a dunk. If your opponent has a
shooter on each side, it was lethal and left your players between the
proverbial "rock and a hard place" especially since the three point
shot was added. Even using a zone if the athletic gap was wide enough,
your opponent could still drive and dish.
Sometimes the flaws in help and recover do not surface until later in the
season when an
athletic team meets either a more skilled team or more athletic team.
This is the reason I believe that some successful coaches are unwilling to
change. I believe that using the SWARM
Defense a 25-5 coach will still win those 25 games but may win 3 of the 5 lost
games.
Over a decade ago, I began my search for alternative concepts to form the
foundation of my defensive system. The result of that search is the SWARM
Defense. Here are some things to consider. Why do players playing
help and recover help too late? First, they may be guarding a good
shooter and do not want to leave. Second, we tell them to help when
needed which may be unclear because of our concepts on the ball. Some
coaches want help and denial... talk about impossible. We demand 110% when that
may not be enough because of God given talent so we frustrate our
players. Why do players sit in the lane and not contest open
shooters? How many people do you know who can do more than one thing at a
time well and full speed? Yet, we ask our off the ball defenders to both help
and recover. We ask our on the ball defenders to stop drive right or left
plus contest the jump shot. Which is faster sliding or
sprinting? Help and recover depends on having some excellent one on
one defenders and the speed of their recovery back to good shooters. What
if you have no good individual defender and little team speed? The SWARM defense
does all the things good defense has always done but in a different way if
you are willing to think a little "out side the box". The SWARM is
the most team oriented concept that I have seen in over 25 years of
coaching. This defense allows five players working in harmony to negate
the athletic advantage of their opponents.
The basic
concepts of the SWARM are designed to solve the problems presented
earlier. As a coach that started out speaking at camps on triple threat
footwork, I realized at some point that unless you had very athletic defenders,
you were setting them up for failure by telling them to stay between their man
and the ball while claiming that you were forcing them in a certain
direction. On offense, we attacked the forward foot of the defense when
it was in front of us. The only way I know to "Force" a good
player to a side is to get a foot above their offensive stance. From that
position, you are responsible to guide and take a charge on all
crossovers. This also makes the need for help easier to determine because
only one defender is thinking help while the other thinks deny and
rotate. Secondly, if you want early help you can not play in a closed
stance one pass away from the ball unless you are an excellent athlete.
Some coaches may argue that technique and your conditioning will make help
faster (and recover) but to a limited extent. You must play in an open stance
and deny by being in the passing lane between the ball and your player.
Force them to throw over you. Unless you have a veteran team, experienced
in the SWARM, we help double on a set number of dribbles depending on the
position of the ball. Two
dribbles over half court at the point and one dribble on the wing.
Players helping are never expected to recover to their player that is covered
by one of our three basic rotations. Players behind the help double must
leave when the help player leaves and sprint to the next ball side player for
this defense to be most effective. Once the ball is stopped and the
dribble is
lost, one player leaves the help double and sprints blind to the middle of the
floor because on a trap we all sprint some one to the high post. The key
to the quick release is teaching players to watch for the free hand on the
ball. We release blind with hands up to increase deflections.
Normally, the very last player in the rotation, our Bandit calls
"switch" and the releasing player guards the high post and they
return to their player. We get that steal often because they are coming
out of a "blind spot". Coach have several options for who
leaves the help double and how you rematch to make best use of your talent from
year to year you can modify your base rule. Adapting
without changing your base philosophy. You can play this using
either man to man or zone as your base defense. The SWARM defense is better
than trapping defenses because we rematch to five on five so we do not give up
uncontested shots. My last four years at the JUCO level with middle of
the league players, we forced over thirty turnovers a game without pressing
because we stopped penetration and released to passing lanes that were open in
all other games for our opponents. As a matter of habit, they threw the
ball right to us. If this sounds like something
that you would like to explore in greater detail, please e-mail me at your
earliest convenience swarment@comcast.net.