Thoughts from Dean Smith
We
spent much practice time working on end-of-game situations...In most instances
I didn't want to take a time-out in these late-game situations. After all, we
had worked on these things in practice and knew what to do. Calling time-out
allowed the opposing coach to set his defense and make some defensive
substitutions.
Players enjoyed ending practice with an overtime scrimmage. It was competitive
and fun.
If the opponent had the ball in a tie game with the shot clock
off, we weren't about to back off defensively and let it hold the ball without
a problem. Instead we pressured it, tried to trap out of our double teams,
tried to make it uncomfortable and force a turnover...However, at ten seconds
remaining, we would back off with our defense, pay special attention to the
opponent's best shooters, and hope for overtime.
If we were down two points with one second to play and were on the
foul line to shoot one shot, we called for a play we named archie.
We asked the shooter to miss on purpose with a high-arching shot (thus archie). We practiced screening actions along the foul lane
that were designed to free one of our players so he could rebound the shot and
have a lay-up to tie the game.
To improve
shooting mechanics, we'd have our players stand fifteen feet from the wall and
shoot the ball at it. We wanted them to work on spinning the ball correctly,
getting the proper arch on it, releasing it properly, and keeping their eyes on
the target.
After our program began making enough money to afford it, many of our players
changed at halftime to clean, dry jerseys. It made them feel fresh. During
practice they were allowed to change jerseys at the water break.
When the horn sounded for a time-out, we expected our players to sprint to the
bench. The same held when they were taken out of the game for substitutes as
well as when they left the court at halftime.
To encourage the taking of good shots, we sometimes scrimmaged
without keeping score on the board. I secretly gave the score to a manager, and
all the scoring was based on shot selection. A great shot (lay-up), even if it
didn't go in, was worth three points; a good shot, even if it didn't fall, was
two points; for a shot that was merely acceptable because of the shot clock
winding down, one point. If a player made a tough three-point shot that
shouldn't have been taken, zero points. Loss of ball without getting a shot was
minus two points. We defined a good shot as one the shooter could make most of
the time that was taken with our rebounders in
position, unless it was an open lay-up.
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